This card is worth 5 VPs, and lets you move a ship of any color forward Rule changes Give all players a fleet board, which is to be placed next to the wonder, and each player receives ships of each color Red, Yellow, Green, and Blue. The islands are shuffled according to their age and put in 3 face-down decks. The set up remains pretty much the same, you add the same amount armada card to each age as there are players, in the same way the black cards are added in Cities. There's an extra cost you need to pay to do this, and can be either resources or coins. At any time a Red, Yellow, Green, or Blue card is played, the player will be able to move the ship of the same color one space, and access to various advantages, such as discovering islands, military power, victory points, etc. They will play an extra card during each Age. The flow of the game is slightly changed, but the victory conditions remain identical to those of the base game of 7 Wonders.Īt the beginning of each Age, the players each get a hand of 8 cards. New Armada and Island cards enrich the game and increase the interaction between players. This 7 Wonders expansion allows you to build fleets of ships to conquer the seas.
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